San Francisco VR
San Francisco Ca, 2017
Project Overview
Company : Steelblue
Role : Modeling / Rendering / Technical
An interactive real-time model created in Unreal Engine. The intent with this 3D model was to create a means for visualizing new projects being developed in this part of San Francisco. There are numerous projects being developed in this neighborhood and this asset provided the tool to see them within their context in real time as they were being designed. The need for the model to be adaptive prompted the use of real-time rendering technologies, so everything you are seeing is being manipulated in real time with no render times. My roll was to advocate specific optimized texturing and modeling techniques for artists to keep the model uniform and optimized while also contributing to the art myself. I also served to compile the final model in unreal and optimize it to be ran on VR headsets regardless of the massive data set size.
Site designed by Scott Lord © 2019
slord07@gmail.com